Cycles AR
An augmented reality listening experience for the collaborative
experimental album Cycles by Modern Nature & Friends.
Nurbits
My latest project at Cogent.
Nurbits is a music puzzle game that teaches you about neuroscience.
Help the members of a robot band play songs by building neural
circuits in their brains!
I'm Positive
I'm Positive is an educational interactive narrative interspersed with
quirky mini-games. You play as a young man, who finds out from a
former partner that he may be HIV positive. You are then presented
with a series of choices to either get tested and seek treatment, or
ignore the circumstances. Winner of the CDC & HHS Games for Health
Game Jam 2014.
Experience Haiku
Experience haiku by constructing famous poems over different time
periods. Awarded "Best Educational Game" at the KSU fall 2016 game
jam.
blaast.r
My first pico-8 game, for pico-8 jam #2. An arcade style shmup
inspired by Ikaruga and Everyday Shooter.
Support
Support is a 2D puzzle platform game made at the 2014 SPSU Summer Game
Jam. The game was designed to raise awareness about teen emotional
health for Jennifer Ann's Group.
I Don't Wanna Cry
A music video game I made for Tommy Toussaint to coincide with the
release of his EP Computer Snacks. Available for free for iOS and
Android.
Against the Gradient / Biology Bytes: Transporters
Against the Gradient is a puzzle game about cellular transport. Add
protein transporters to a membrane to get molecules and ions from a
starting concentration to a goal concentration. Biology Bytes:
Transporters takes the same physics based model of diffusion created
for Against the Gradient and presents it as an interactive guide. It
provides a more gentle introduction to the concepts that Against the
Gradient challenges you to think deeply about.
Osy Osmosis
I ported this educational game about osmosis from PC to iOS and
Android, and recently worked on a big update that completely
overhauled the graphics and added a dynamic solvation system to really
show osmosis in action.
Melon Collie
I made this game for the
2012-in-one GDC pirate kart
in one night. They collected short text "game ideas" from kickstarter
donors and someone's idea was "melon collie." The game combines
stupidly literal dogs and fruit with Smashing Pumpkins nostalgia.
Omnomoros
My team's 2012 Global Game Jam game. A two player battle between a
ouroboros and a human running around it's back. When one wins they
switch places and the cycle begins again.
Component Copier
Not a game, but a tool for my game engine of choice, Unity. Let's you
easily copy and paste components and their variable values.
Maybe You Should Take A Break
The game I made at the SPSU Fall 2011 game jam. My first first person
game. Also my first "art game."
SuperMegaTurboX64Box
The game my team made at the 2011 Global Game Jam.
"SuperMegaTurboX64Box is an exploration of the birth, life, and death
of mechanics, platforms, and aesthetics of game systems. It is also
about the consequences of what you chose to play and the long term
life of the game industry."
Spanish Gold
The game I made for the 2010 Global Game Jam. It's a two player
prisoner's dilemma type scenario.
and more
Channel Drift - A new comedy FMV
game coming someday...
Mating Habits of the Bulbus Tri-Prong - Weird game I made at the 2014 Global Game Jam. You play as a member of an alien species known as the bulbus tri-prong. Exchange knowlege with others of your species and the world will open up to you.
Swimulation - Designed to prevent drowning and aimed at teenagers who have limited swimming skills and might be embarrassed to take a swim class, but would play a video game. Developed for the Games for Health game jam in Fall 2013 at SPSU, sponsored by the CDC.
Ration Roulette - A prototype made during the Healthy Games Challenge game jam, part of the Apps for Healthy Kids competition organized by the Obama administration. The game is meant to teach kids how many calories are in common foods, and how to choose appropriate portion sizes of both healthy and unhealthy foods.
Kudzu Clash - An educational game prototype about kudzu. I did the scripting and technical stuff, and Josh Marsh did the art.
Superdogs - An unusual collaboration, I was given artwork by 11 year old Erin Wilson and tasked with turning it into a working game prototype.
Clown Town - This is another game that was made at my location of the 2010 Global Game Jam. I contributed a bit to it.
Mating Habits of the Bulbus Tri-Prong - Weird game I made at the 2014 Global Game Jam. You play as a member of an alien species known as the bulbus tri-prong. Exchange knowlege with others of your species and the world will open up to you.
Swimulation - Designed to prevent drowning and aimed at teenagers who have limited swimming skills and might be embarrassed to take a swim class, but would play a video game. Developed for the Games for Health game jam in Fall 2013 at SPSU, sponsored by the CDC.
Ration Roulette - A prototype made during the Healthy Games Challenge game jam, part of the Apps for Healthy Kids competition organized by the Obama administration. The game is meant to teach kids how many calories are in common foods, and how to choose appropriate portion sizes of both healthy and unhealthy foods.
Kudzu Clash - An educational game prototype about kudzu. I did the scripting and technical stuff, and Josh Marsh did the art.
Superdogs - An unusual collaboration, I was given artwork by 11 year old Erin Wilson and tasked with turning it into a working game prototype.
Clown Town - This is another game that was made at my location of the 2010 Global Game Jam. I contributed a bit to it.